The project brought together 43 young Europeans to explore Inclusive Societies through digital tools and gamification. Participants gained a deeper understanding of inclusion, equality, and social cohesion while turning ideas into practical, youth-friendly solutions.
“A key highlight was the Hackathon, where participants worked in teams to design games to be used in non-formal education.”
The Outcome
Through this methodology, we managed to produce tangible results that go beyond the week of the exchange. The games designed are ready for implementation in schools and youth centers across Europe.